KPU Entertainment Arts

Final Project

In this term 6 course, students are given the entire term to create a project.

Rapid Game Development 2 - Game 2

Rapid Game Development 2 - Game 1

In this term 5 course, students have six weeks to create a game under varying creative constraints.

Rapid Game Development 1 - Game 3

In this term 4 course, students have three weeks to create a game under varying creative constraints.

Rapid Game Development 1 - Game 2

In this term 4 course, students have three weeks to create a game under varying creative constraints.

Rapid Game Development 1 - Game 1

In this term 4 course, students have three weeks to create a game under varying creative constraints.

Character Animation in Game Dev

Term 3 students are exposed to principles of animation through making game ready character animation assets. Students start from bouncing ball exercises in pixel art, and end up acquiring skills to rig, and animate CG 3d puppet characters!

Rapid Prototype Development - Multiplayer Games

In this Term 3 course, students have one week to make a local or online multiplayer game.

Rapid Prototype Development - Chess 2

In this Term 3 course, students have one week to make a sequel to Chess.

Rapid Prototype Development - Physics Only Games

In this Term 3 course, students have one week to make a game where all gameplay elements are driven by physics.

Rapid Prototype Development - Atari Game Remakes

In this Term 3 course, students have one week to remake a classic Atari game with a new twist.

Rapid Prototype Development - Gameboy Games

In this Term 3 course, students have one week to make a game that emulates the input and graphic limits of the original Gameboy.

Rapid Prototype Development - Atari Controller Games

In this Term 3 course, students have one week to make a game with a single button and an analog stick.

Rapid Prototype Development - One Button Games

In this Term 3 course, students have one week to make a game with a single button as the input.

Foundations in ENTA - Intro to Game Dev

In this Term 2 Foundations class students are exposed to game development basics for the first time, they learn the basics of game design, paper prototyping, game engines and dccs to create their first pet simulator experience!

Game Jams

Game jams that are open to students and staff.